![]() Company of Heroes favors larger-than-average character models, compared to most RTS games, which should make commanding those characters with a touch interface easier than the 10-pixel tall models of other games.Before the return of Age of Empires, Relic Entertainment’s flagship World War Two real-time strategy series, Company of Heroes, kept the well-known classic RTS subset of gaming afloat. Another factor that makes the game a candidate for tablets is the relative size of units in Company of Heroes compared to other RTS games. This focus on single-player and a relatively slow pace, for an RTS, are probably the only reasons Company of Heroes could even work as a mobile game on the iPad. An emphasis on using terrain and buildings for cover also helped to set Company of Heroes apart from other games in the genre. By focusing on a relatively small squad of soldiers in World War II, Company of Heroes created a single-player-friendly RTS that didn’t necessarily require the incredibly high skill level that was necessitated in games like StarCraft. At that time, most RTS games were chasing the competitive multiplayer-focused model pioneered by StarCraft and its expansion Brood War. The game also shifted the conversation about what an RTS could be. ![]() ![]() When it was released in 2006, Relic Entertainment’s Company of Heroes was met with critical acclaim, winning several Game of the Year awards.
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